If I’m to be
completely honest, the PlayStation 2 is my favorite system. It just has the
most enjoyable library of games that are closest to me. Final Fantasy X, Kingdom
Hearts, Shadow of the Colossus,
Dragon Quest VIII, the Dragon Ball Z
Budokai’s and Budokai Tenkaichi’s, God of War, Okami... Metal Gear Solid 3, I could spend all
night writing a list of great titles for this particular system. The point is,
one of the many gems to spawn from to spawn from the sixth generation was Sly Cooper and the Thievius Raccoonus, Sucker
Punch’s first great success. The cel-shaded cartoon adventure-stealth
platformer followed the exploits of the Cooper Gang and their battle against
the Fiendish Five. Its success spawned Sly
2: Band of Thieves and Sly 3: Honor
Among Thieves, which had seemingly concluded the series; as Sucker Punch
later moved onto their current franchise: inFamous.
Headed by
Sanzaru Games; who previously worked on The
Sly Collection for the PlayStation 3, Sly Cooper: Thieves in Time brings
back the Cooper Gang for another adventure. After the events of Sly 3, titular character himself has
settled into civilian life with Carmelita, having made that decision at the end
of the previous installment. But, when the pages of the Thievius Raccoonus seem
to be going blank, the gang deduces that a time-traveler is altering the past
in order to reap the benefits, and is erasing the Cooper family history. The
Cooper Gang travel through multiple periods in history to save the Cooper
ancestors and restore the natural order and all that good stuff.
Now, the Sly
trilogy was great for the time and still holds up. Sly 3 was a definite
conclusion to said trilogy, so theorizing any kind of future for the franchise ran
the risk of undermining the events of Sly 3 no matter how hard you may have
tried to avoid it. Much like Indiana Jones 4, this is a case of fans wanting
another installment even if they may not realize just how much they don’t need it. Also, like Indy 4, given
what I’ve just said, while both had the potential for an interesting narrative,
especially given the time between installments, they both fumble. Now, neither
franchise is by no means deeply philosophical or even remotely complex, but
they’re carried by memorable casts and colorful characters. So, it’s only
natural we’d like to see what they’ve been up to in all this downtime.
So, we know
Sly 4 wasn’t going to have much of an interesting call to action when compared
the original three. That was kind of inevitable. The concept is there but there’s
not much in the way of execution. Now that we’ve gotten that out of the way, we
can discuss other things. Aesthetically-speaking, the game is vibrant and
colorful, and uses the time periods to its advantage, including but not limited
to Feudal Japan, The Old West and Medieval Europe. Most of the characters,
especially the Cooper family, have impressive new designs that translate well
for seventh generation, even if we are at the end of the PlayStation 3’s life
cycle. Murray and Carmelita’s new looks however, leave something to be desired.
From a
mechanic standpoint, this installment is neither as smooth nor as balanced as
its predecessor (Ninja Spire Jump, lookin’ at you.) but it is not without
redeeming qualities. As far as most platformers go these days, it’s above average,
and while the Cooper ancestor abilities might not have been as creative as I
might’ve liked, they do vary gameplay well enough throughout the main story. I
just wish we could’ve gotten something beyond climbing a bit faster or jumping
a bit farther than usual. As far as the voice acting goes, all the cast (except
Carmelita, of course) returns to the fold and none of them phone it in. The
humor, while not as clever, does invoke a few chuckles. So overall, the general
gameplay is solid; it’s just not as good as what we’ve had before.
Now, onto the
game’s most definitive detriment: events. What I mean by that is instances of
gameplay outside of the normal jumping and running and pickpocketing, etc. For
example, the dance with Carmelita in Sly 2 or the very entertaining ship
battles in Sly 3. Those were fun. The ones here... aren’t irredeemable, so much
as lazy. And while I do appreciate variation for Bentley’s hacking and a pretty
funny nod to 80’s training montages... why am I using SIXAXIS controls in 2013?
Also, that final boss fight. Really, Sanzaru? That’s it? That’s the most effort
you could muster? Now, it may seem like I dislike this game, but that isn’t the
case. This is an enjoyable title, especially if you love the characters. It
makes mistakes, but they’re forgivable here and there. When it’s good, it’s
very enjoyable. For new players, I’d recommended The Sly Collection instead.
For fans of the series, I’d say it’s worth another adventure just for novelty’s
sake. Also, the cross-save capability for the Vita is greatly appreciated. 7
out of 10.
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