It’s
hard to be unbiased when dealing with a game that includes characters from theDC Universe, most of them very deep to my heart. But, I put personal bias aside
for The Avengers, so I think I can
manage. Now, before we begin. I will wholeheartedly admit that I am no fighting
game fanatic, unlike some people I know. When it came to my childhood, I was
very partial to SoulCalibur and
occasionally Mortal Kombat if it was
available to me. Thanks to SoulCalibur IV
and Mortal Kombat: Deception and Armageddon though, I had pretty much
lost touch with both properties, and Mortal
Kombat vs. DC Universe and SoulCalibur
V didn’t do a single thing to sway me otherwise. But, prior to SoulCalibur
V, was Mortal Kombat (2011), or MK9. Mortal Kombat brought the franchise
back to its roots, and nicely rebooted the franchise with a re-telling of the
original three games. So, when NetherRealm announced that they would be making
a new title solely focused on the DC Universe by itself, I was somewhere
between curious and wary.
The
mediocrity of MK vs. DC attributed to both feelings. I was curious to see if
they could take what they had established with it and greatly improve and
fine-tune it, and on the other hand I was worried it might be an MK9 clone or just MK vs. DC without the MK,
which wouldn’t be an improvement. Thankfully, the Injustice Battle Arena
matches hosted by WB Games had impressed me, and after talking about it with
friends, I was convinced to buy it. Well, not just buy it... pre-order the
Collector’s Edition.
The backstory is more touched upon in the comic. |
Now,
I want to be fair and judge the title on its own merit but comparing it to MK9 is somewhat inevitable, so I’ll
touch on that at some point. Injustice:
Gods Among Us from a narrative standpoint chronicles the events of an
alternative universe where The Joker has infected Superman with Scarecrow’s
fear toxin, which made him harbor the delusion that he was in battle with
Doomsday, before the effects wear off and he realizes he had been battling
Lois, killing her and her unborn child. Upon this moment of grief and hysteria,
Superman murders The Joker and institutes martial law of the entire planet
under his rule to eliminate any potential crime. Batman, upon accidentally
stumbling into this alternate dimension along with the Joker, joins the
Insurgency, a group of rebels on a crusade to end the Regime; Superman’s
dictatorship.
Given
that the game is not scripted by any experienced DC Comics writer, it’s
impressive how well-crafted and balanced the story is, albeit a brief one. But,
considering most titles in this genre never bother with any semblance of a
storyline, it’s appreciated here. NetherRealm also made the right decision in
bringing in DC’s Chief Creative Officer, Geoff Johns for referral and advice
for accuracy to the established lore these characters hail from.
Now,
getting to comparisons, the Injustice
fighting structure is as you’d expect, fairly similar to that of MK9, but with some major contrasts. For
one, battles are not split into rounds, fights instead having two health bars
given to both combatants, and there is a short break once the initial bar is
diminished, with no damage allowed to bleed over into the latter. This allows
players to better prepare and strategize when and when not to utilize their
character powers, specials, or a stage transition. Another contrast is the
environmental interaction, such as knocking your opponent into the Batcomputer sitting
in the background if you happen to bring your opponent near context sensitive
area, or slamming a car onto your opponent if your character has that kind of
strength.
New 52 Batman is my fave. Collector's Edition exclusive. |
There
are enough elements in Injustice for
it to speak for itself and not be overshadowed by NetherRealm’s previous game.
Characters are varied and I don’t feel starved for a good roster, especially
when no character seems to branch outside of what their styles and limitations
and power or lack of have been in the comics. However, even while I may have
just said that Injustice holds up as
its own game, I’d be cheating myself I wasn’t honest... Injustice could honestly afford to be a little more like Mortal Kombat, and not necessarily from a
general gameplay perspective.
MK9
seemed to be bursting with content, especially in the wake of Marvel vs. Capcom 3, which offers
barebones. Not that Injustice is comparable
to it, it’s just... where’s the Tag-Team mode? Where are the non-DLC unlockable
characters and other content? S.T.A.R. Labs missions are a nice distraction and
are better than typical fighting game mission modes with some interesting
criteria, but an Elseworld’s Finest
Flash skin doesn’t seem worth all that effort and time. Also, characters need
to be balanced, but that’s kind of a given with any new fighting game on the
market.
240 Missions, not including DLC like Red Son. |
Regime
Superman is thankfully no Shao Kahn, but I’m not surprised that he still
remains a somewhat obnoxious end fight for Classic Battle mode, the equivalent
to Arcade Mode. As far as properties go, I think NetherRealm could make this
into a franchise, I wouldn’t mind a sequel to this a few years down the road. Overall,
the game may leave a little something to be desired to a non-fan, but it’ll be
pretty minute, but there’s quite a lot of fanservice for myself and friends. So
there’s not THAT much to complain about, but there’s definitely room for
improvement. For what we got though, I’m happy about it. 8.5 out of 10.