Dragon Age: Origins is surely going down as one of my
favorite RPG titles of any of the console gaming generations. With repeat playthroughs and hours upon hours
put into it, I will be holding onto my copy of the Ultimate Edition for quite
some time. As much as many may want to deny it, however, that remarkable RPG
that I hold very near and dear... had a sequel, a very... polarizing sequel, to
say the least. Now it’s no secret that I’m a fan of BioWare’s Western RPGs
thanks in no small part to Knights of the
Old Republic and Dragon Age: Origins,
whereas Bethesda tends to offer a very open and accessible world with
irritating bugs and lack of depth or emotion, BioWare tends to offer an
engaging narrative with memorable characters while providing interesting
gameplay. However, to put it plainly, they fumbled the ball on this one.
Dragon Age II begins with Cassandra Pentaghast
beginning an interrogation with Varric Tethras in the aftermath of the the game’s
storyline. In his interrogation, Varric narrates the events preceeding, and we
go back to the beginning. The Hawke family, including Bethany, Carver, Leandra
Amell, and yourself (first name inputted by the player) are fleeing Lothering
during its attack by the Darkspawn Horde in Origins.
The player chooses a between a Warrior, Mage, or Rogue as well as his or her
gender, absent from the previous game however, is a choice of race, including
an elf or a dwarf.
The Hawke family is joined by Aveline Vallen and her
husband, who shortly dies along with Bethany or Carver depending on your class.
Returning from Origins is Flemeth,
Morrigan’s mother, who helps the Hawke’s and Aveline to transport to Kirkwall
in exchange for delivering an item to the Dalish elf tribe in the surrounding area.
Over the course of the story, you will become known as the Champion of
Kirkwall, and will decide the fate of the city as tension between the Templars
and Mages grow, setting the foundations for a war in the next game. You will be
joined by many a companion, including Varric himself, Anders (who returns from Dragon Age: Origins – Awakening),
Isabela (originally a duelist in The Pearl brothel in Origins) and others.
Shawn Hawke, my protagonist. |
To
get straight to the point, being the Champion of Kirkwall isn’t as exciting as
it may sound, especially when compared to being a Grey Warden in the first
installment. Due to Kirkwall and the surrounding mountains being the primary
setting for the story, you’re unfortunately reduced to a custodian with a
sword, but not quite a mercenary. The plot suffers heavily from being mostly
(if not entirely) build-up for Dragon Age
III, which at the time of this review, is in development. While I did feel
that the climax and ending to the game were satisfactory, a lot of the
preceding narrative remains stagnant from a storytelling perspective, I found
myself uninterested a considerable amount of times.
Taking
example from the Mass Effect
franchise, the dialogue list from the first Dragon
Age has been replaced by the dialogue wheel and like the aforementioned
franchise’s Commander Shepherd; Hawke has a voice for both genders as opposed
to The Warden being the silent protagonist outside of taunts and quips during
battle. Core gameplay and user interface have also seen a significant change,
as abilities have been organized into different sections and trees depending on
specialization, which replaces the original game’s ability chart. Combat is now
more action-oriented, with added button mashing and faster-paced conflict.
While I miss the more methodical gameplay adopted from KotOR, I do like Dragon Age
II’s new mechanics. I just wish they were as varied as the previous game’s.
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