Sunday, September 9, 2012

Deus Ex: Human Revolution (PS3) - Review



I can’t stand military first-person shooters. I mean it; I CANNOT stomach the generic, consumable garbage your average meathead will pinch pennies over to get their fix. This statement applies to titles that fit that criterion, most notably (and quite obviously) franchises like Call of Duty and others like it. I don’t mean to sound overtly pessimistic and critical, but I can’t help but sigh when an industry is overrun by the same regurgitated bile shoved down consumers’ throats over and over and over again. However, if we’re to be fair, FPS titles do not all fall under the same stereotype and the genre is not the only offender. The point is, it’s a breath of fresh air to see something not only different, but innovative, something that bleeds creativity, heart and soul put into what we as gamers experience throughout wonderful narratives or just honest entertainment. Deus Ex: Human Revolution falls under this category.

A prequel to 2000’s Deus Ex and the often-dividing sequel, Deus Ex: Invisible War. Human Revolution is set in the year 2027, 25 years prior to the events of the original game, and 45 prior to Invisible War. The game begins at Sarif Industries, both famous and infamous for the controversial science of human augmentation, biomechanical, as the nanotechnological augmentations present in the first game have not yet been developed. Adam Jensen, a security specialist, while on a routine security detail, he and other employees and scientists are attacked by a rogue team of augmented combatants, and Adam is critically injured. David Sarif, CEO, has Adam undergo extensive augmentation in order to save his life, and Adam is determined to uncover the truth behind the attack, while the world around him is divided, polarized by those for, against, or indifferent towards what Sarif Industries’ experimentation does for aspects of human integrity and conflicting moralities.


Human Revolution is a stealth-based action RPG with first-person view. As Adam is a man with cybernetic enhancements, various upgrades in the form of Praxis Kits greatly affect how you progress as a player in your exploration. Between a landing upgrade that negates any damage you may have sustained from a high fall, to advanced hacking prowess, to the strength to lift obstacles that would otherwise block a shortcut around a multitude of enemies, this mechanic is one of the best takes on a traditional experience and leveling system I have ever seen. Dialogue choices while interacting with important characters actually have an effect on discovering certain truths behind the big mystery, conversations with NPCs here make the ones in oh so perfect Skyrim a joke.


A shortcoming in gameplay, however, is actual gunfighting, which isn’t much of a step above your average shooter, aside from some of the more creative weaponry. Combat against large hordes is difficult and monotonous, and there is little incentive for it, so naturally, stealth is preferable. Going back to difficulty, Human Revolution is not an easy game. Adam, even with durability upgrades, goes down in a matter of seconds when exposed to excessive gunfire, which attributes to the game’s sense of realism, but can also alienate the casual gamer.


The plot, while never quite hitting that high stakes level of intensity, does justice to the sci-fi genre, and as an avid fan of dystopia (mentioned before, I know), I was impressed. From an aesthetic standpoint, the game is gorgeous, and the environments are interesting, which help the player dismiss the sometimes robotic character animation and faulty lip-syncing (which I’m never a fan of) regarding in-game models. Voice acting gets the job done, in spite of no performance that particularly stands out, but the atmosphere, the narrative, and the fantastic score by Michael McCann help keep everything especially balanced. Deus Ex: Human Revolution, overall, is a fantastic experience for any fan of great science fiction as well as fans of the original game, and this review doesn’t do it nearly enough justice. Experience it yourself. 9 out of 10.

Friday, September 7, 2012

Dragon Age II (PS3) - Review



Dragon Age: Origins is surely going down as one of my favorite RPG titles of any of the console gaming generations.  With repeat playthroughs and hours upon hours put into it, I will be holding onto my copy of the Ultimate Edition for quite some time. As much as many may want to deny it, however, that remarkable RPG that I hold very near and dear... had a sequel, a very... polarizing sequel, to say the least. Now it’s no secret that I’m a fan of BioWare’s Western RPGs thanks in no small part to Knights of the Old Republic and Dragon Age: Origins, whereas Bethesda tends to offer a very open and accessible world with irritating bugs and lack of depth or emotion, BioWare tends to offer an engaging narrative with memorable characters while providing interesting gameplay. However, to put it plainly, they fumbled the ball on this one.

Dragon Age II begins with Cassandra Pentaghast beginning an interrogation with Varric Tethras in the aftermath of the the game’s storyline. In his interrogation, Varric narrates the events preceeding, and we go back to the beginning. The Hawke family, including Bethany, Carver, Leandra Amell, and yourself (first name inputted by the player) are fleeing Lothering during its attack by the Darkspawn Horde in Origins. The player chooses a between a Warrior, Mage, or Rogue as well as his or her gender, absent from the previous game however, is a choice of race, including an elf or a dwarf. 
The Hawke family is joined by Aveline Vallen and her husband, who shortly dies along with Bethany or Carver depending on your class. Returning from Origins is Flemeth, Morrigan’s mother, who helps the Hawke’s and Aveline to transport to Kirkwall in exchange for delivering an item to the Dalish elf tribe in the surrounding area. Over the course of the story, you will become known as the Champion of Kirkwall, and will decide the fate of the city as tension between the Templars and Mages grow, setting the foundations for a war in the next game. You will be joined by many a companion, including Varric himself, Anders (who returns from Dragon Age: Origins – Awakening), Isabela (originally a duelist in The Pearl brothel in Origins) and others.


Shawn Hawke, my protagonist.
To get straight to the point, being the Champion of Kirkwall isn’t as exciting as it may sound, especially when compared to being a Grey Warden in the first installment. Due to Kirkwall and the surrounding mountains being the primary setting for the story, you’re unfortunately reduced to a custodian with a sword, but not quite a mercenary. The plot suffers heavily from being mostly (if not entirely) build-up for Dragon Age III, which at the time of this review, is in development. While I did feel that the climax and ending to the game were satisfactory, a lot of the preceding narrative remains stagnant from a storytelling perspective, I found myself uninterested a considerable amount of times.
Taking example from the Mass Effect franchise, the dialogue list from the first Dragon Age has been replaced by the dialogue wheel and like the aforementioned franchise’s Commander Shepherd; Hawke has a voice for both genders as opposed to The Warden being the silent protagonist outside of taunts and quips during battle. Core gameplay and user interface have also seen a significant change, as abilities have been organized into different sections and trees depending on specialization, which replaces the original game’s ability chart. Combat is now more action-oriented, with added button mashing and faster-paced conflict. While I miss the more methodical gameplay adopted from KotOR, I do like Dragon Age II’s new mechanics. I just wish they were as varied as the previous game’s.
Despite my complaints, I can’t help but admit that the new characters grew on me, and they helped carry me through the tale, as well as cameos of characters from Origins based on my imported save file, and save imports throughout sequels are always a plus for me, especially when it deals with a different main protagonist. I'm also not sure whether the graphics are better or worse than the previous game because of the very different design choices, but I do feel that Origins seemed to have more life in character expression. In the end though, Dragon Age II, while a disappointing sequel, does have more heart than most generic titles out there, even if at times it can get extremely, and I mean extremely boring. I look forward to seeing how BioWare will hopefully making up for its shortcomings in the next installment, which this successfully got me excited for. 7 out of 10.